Clears the current scene, then displays Welcome (new scene dialog), where the user can select to create a 2D ground scene, open a scene, or create an empty one. Images for the last opened scenes are displayed under the Recent Files tab for quick access.
New Protected option is the same as creating a new scene, except that this scene can only be saved as sim, zim, or vrpackage. If the user attempts to export it into any of the available formats, the below message will appear. This is done to protect users' property 3D models from being used by others.
Opens Open Composer file dialog, where the user can browse to a *.sim or *.zim file to open. The Open Recent on the other hand will show a list of the last few *.sim files that were opened.
Opens Save Composer file dialog, where the user can select the name and location for the created *.sim or*.zim file format
Note: Sim file (*.sim) is the native file format for Composer. It stores the scene, but it does not include contents it references in the disk space. For moving files between machines it is better to save the scene as Zipped Sim File (*.zim), which collects all needed resources (Textures, Sounds, Thump nails, and other resources) and saves them in a single file that can be passed between machines as it contains all that is needed.
Sim and Zim files are compatible with SimLab Composer in case you need to open a file for rendering or use any other feature from SimLab Composer. Models can be moved in (*.zim) format and both Composer and SimLab Composer should be of the same version.
Increment then Save
This feature -with shortcut Ctrl+Alt+Shift+S- will save new increments for the same (*.sim) file. These increment files can be helpful in undoing a feature in a complicated scene after some time. So the user can go back to the file before the feature was added and continue from there.
In addition to *.zim you can use pack the scene to pack the model and its textures in one zip file. Supported formats to be used for Packing include OBJ, Collada, and FBX. This is used usually to move files to other applications on other machines.
Opens the corresponding dialog, which gives the user the option to optimize textures used in the scene in one click.
In VR and especially when using stand-alone devices like Quest, Pico, Android, or iOS, it is important to make sure you are not consuming a large amount of memory for textures on those devices to have a smooth VR experience.
The dialog can also be accessed from Show in Viewer dialog, under the VR Viewer menu.
The texture table shows the Number of Files and the Total size for each texture type. If you do not need one of these types, you can simply click on the delete button in the same raw.
Texture Optimization options:
Remove Duplicate Maps: Removes any duplicate textures and have the materials use a single shared texture.
Compress Maps: Uses a compression algorithm to reduce the size of the texture while maintaining its resolution.
Maps Maximum Size: Sets a maximum resolution for textures, any textures exceeding that resolution will be resized to the maximum size.
Background/HDR Maximum Size: Similar to the Map Maximum Size tool, but applies to Background and HDR images with different height-to-width ratios.
Output Directory: Determines where the processed files are going to be placed. This option is important to preserve the original textures, in case you want to use them in their original state.
Texture optimization is part of the full model optimization capabilities in SimLab Composer, the following tutorial shows Texture optimization in action
Replace rules makes it easy to replace geometries in the imported file with new entities. For example, you can replace a simple cube geometry named Fire with the VR Fire effect. It also supports replacing material types, for example, each material that includes plastic in its name can be automatically converted to a plastic material.
This tool is usually used by 3D designers, where they do not need to repeat tasks in SimLab Composer when moving their models.
Import / Export
Opens the corresponding Import/Export Geometry dialog. The import function enables the user to build scenes of 3D models from different file formats. The export function, on the other hand, enables the user to share the created 3D scenes with others in different file formats.
In the Import Geometry dialog, the user can browse to 3D geometry to import. Clicking Open displays the Import File dialog, where the user can set different options for 3D import. General Settings include an Up vector; the Z axis is selected by default. The user can choose different access depending on the design of the imported 3D geometry.
Place in view places the imported geometry in the current view, rather than the center of the scene. Keep dynamic link, when checked keeps 3D geometry linked and automatically updates to any changes in the home CAD application.
Zoom to the imported model imports the object to the center of the scene and zooms the camera to it.
Import Measurement and annotations will import these elements with the 3D geometry.
The Import File dialog will have more elements depending on the imported file format. The image on the left below, is for 3D PDF file import, while the one on the right is for DWG file import.
The export function will open the Export Geometry dialog and will enable the user to export the 3D model to any of the supported file formats. For a list of supported Import/Export file formats, visit this page.
The user can select specific nodes/objects from the scene to be exported. The objects will be exported to the specified folder with their names in the Objects Tree.
Export Selection can be used to export a single part from the 3D scene or to create a VR Catalog, from the exported selections *.vrpackage(s). Creating VR Catalogs is a feature in SimLab Composer Ultimate edition. The following video shows the export selection in action
3D Scenes created in SimLab Composer can be exported into custom-designed 3D PDF files, using SimLab Template Designer. The exported 3D PDF files can be opened using the free Acrobat reader (version 9.0 or newer), to take advantage of all the features in the generated 3D PDF file.
Features exported to 3D PDF files, as well as to HTML/WebGL files are listed in the table below.
3D PDF Files
3D models and Geometry
Materials and Colors
|Visualized Scene Options (Lists)||√||√|
2D Polylines and Annotations
Custom Designed Templates
Before attempting to export to 3D PDF, the user needs to choose 3D PDF Settings and make sure to include 3D Area in the template.
Tutorial video showing how to export 3D models to 3D PDF and visualize it with others using the free Acrobat Reader.
HTML5 Settings dialog enables the user to control the generated HTML file(s). Before exporting to HTML, the user needs to select a template to use for export and to set other HTML parameters.
The HTML template design is fully supported with an advanced 2D layout, the same as in the 3D PDF template designer. Behavior Actions can be exported into HTML5/Web GL, enabling users to create an interactive 3D experience on the web. Reflection maps, sunlight, and shadows are applied to 3D models and exported to HTML, giving them a more realistic look with smoother camera navigation and better material appearance. 3D scenes can be exported into html5 files, the same way 3D PDF files are exported.
From 3D WebGL under the File menu, click Settings to open the HTML5 Settings dialog, where the user can select the template to use from the Template tab. The template tab is where the user can browse the folder containing the HTML template(s) to use, and create New templates, Edit, Delete, or Refresh template(s).
Clicking the New button will open the SimLab Designer window. SimLab Designer is a simple application that enables users to design and save their own templates. Page Size under the File menu of the template designer can be used to expand the background image when the Web GL is set to full screen. For more details about SimLab Designer, select Designer Help from the Settings/Help bar in SimLab Composer.
With a template selected, click Export from the menu or in the HTML 5 Settings dialog, then enter the name and location of the (*.html) file and click Save. The Export File dialog will open, where general final settings can be checked. If the Open file after the export checkbox is checked then the HTML file will open.
For 3D scenes with scene states defined, the Manage Scene States dialog will appear upon clicking Save. There the user can check the scene states to include in the exported HTML file, and their order.
Share to SimLab Cloud
This function enables users to share their 3D scenes as VR Package on the SimLab cloud. When selecting this option the Login dialog will appear, where the user can Sign Up/Sign in.
Once the user logs in, the Cloud Sharing dialog will appear, allowing the user to share created 3D scenes with full features as VR Package. Full features mean all created animation, scene states, actions, and more. By default, a user will start with a trial sharing space of 2 GB valid for 3 months.
A user can manage uploaded files by clicking the Manage Cloud Files button in the Cloud Sharing dialog, which will open the Sharing Manager dialog. As the sharing period or space are expired, a user can purchase SimLab Sharing keys. To learn more about sharing methods and capabilities please refer to this video tutorial (Share VR Package section ONLY).
Common settings for 3D scenes can be adjusted once in the Preferences dialog.
In this tab, the user can set the preferred appearance options in SimLab Composer, including:
Language and font; the user can select the language and the font style to be used in SimLab Composer from the supported languages combo box, and available fonts list. Changing the language, and font takes effect next time SimLab Composer runs.
Style; the user changes the transparency for the objects Tree, and set the appearance for the 3D area. The 3D area appearance can be set as color, or background image.
Show objects quick access toolbar; shows the Quick Access Toolbar for ease of access for its objects functionalities.
Generate material preview images; generates preview images to the scene materials in the Scene Materials dialog.
Import Measurements and Text Annotations; the user can select to import measurement and text annotations created in the design CAD package.
Import Polylines can also be checked, and the width of the imported lines can be specified.
Automatically generate texture coordinates; texture coordinates for the imported geometry will be automatically generated when this option is checked.
Scale down preview images of textures; reduces the size of textures images for improving interactivity.
Import/Export file dialog; is shown by default. So every time the user imports or exports models/scenes the dialogs will appear.
If the user checks the "Do not show again for this file type" option in the dialog, clicking this option again will reset the dialog to show for all.
In the Annotation Settings group; the user can select to let SimLab Composer Auto set the size of the annotations, or set its Default Size.
Measurement Units and their Precision can also be set here.
Camera Settings group; has two options Keep Above Ground; stop the camera rotation at the ground level, and will not go below, and it is applicable to Parallel and Perspective cameras.
Two-Sided Lighting; when checked will draw faces twice so they always appear, it may give better visualization, but It is recommended to uncheck this option for large scenes.
Directories Settings group; the user may select to move the User Data directory to a new location; the user should copy the original data to the new location before setting the new User Data folder.
Reset Composer data button; will reset the composer data to its original setting.
Flaying Mode Settings group; it allows the user to adjust flying and rotation speed while navigating inside SimLab Composer, when using the keyboard keys for moving and the mouse for looking around
Auto-Save; option with its attributes is in this tab. The user can enable this option here and set its properties shown in the image below.
In the image below Enable Auto-Save is checked with a certain notification time. Action countdown until saving is the start time the countdown will appear as shown below. The notification position is set to the Right bottom corner.
Singular and Incremental Auto-Save modes; Singular keeps only one independent auto-saved file located next to the scene file. Incremental on the other hand keeps independent auto-saved files located next to the scene file.
Will display the Save File dialog for the user to save the current scene before exiting the application.