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Getting started with VR Evaluation
To create a VR experience including evaluation you need to be part of an organization, which you ...
Administrator
This tool is used for evaluating/surveying users in quizzes/surveys. Clicking Administrator from ...
SimLab CADVRter
It's a standalone tool included with SimLab Composer Mechanical and Ultimate Editions. It is ...
Visual Scripting
Visual Scripting in SimLab Composer is a tool created to minimize the programming effort for non-...
Simulation Trees
There are three kinds of tree views in the Simulation Workspace: Geometries and Solids Tree...
Solids Menu
To create a simulation the first step is to convert the 3D design to solid parts that can be phys...
Simulation Toolbar
SimLab Composer can be used to model the behavior of objects in 3-D space. Using its powerful p...
360 Image Menu
What is a 360 image? A 360 or panorama image, is a special type of image that allows the user ...
Render Menu
SimLab Composer Real-Time renderer (SimLab RT) is a powerful, fast, and easy-to-use real-time ren...
Scene States Menu
Capture Enables the user to capture different configurations for the selected 3D model(s) (Sel...
Active Camera
Select Active Camera: Selects the currently active camera in the scene, and show its properties...
Quick Access Toolbar
When 3D geometry is selected in the 3D area, the Quick Access Toolbar will appear, with a set of ...
Scene States Library
Scene States enable the user to capture different configurations for the selected 3D model(s), or...
Sequence Library
Sequence Library shows a list of all sequences in the scene. Sequence Preview To preview a se...
Library
This library grants the user access to a rich source of elements available in SimLab Composer. ...
Scene Browser
Scene Browser lists all elements in the scene and shows a clear tree structure of the models, whe...
Assets Library
The libraries tab has assets categorized into groups: 3D Models, 3D Scenes, Sketchfab, VR Warehou...
Main Window
SimLab Composer interface is organized into workbenches. Upon selecting a workbench the alloca...
Baking Menu
Baking is a technology that stores lighting and shadow information within objects, and away from ...
Object Menu
Functions in this menu assist the user in creating common object animation quickly and efficientl...