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12 total results found

Execution \ Branch

Dynamic Training Builder Nodes Manual Responses

Branch on Expression The Branch on Expression response enables the user to evaluate an expression with the possible outputs of True or False each time the event connected to it is triggered. Once the response is executed, the result of the evaluation can b...

SceneNode \ Transform \ Location

Dynamic Training Builder Nodes Manual Responses

Get Node Location The Get Node Location response enables the user to obtain the X, Y, and Z coordinates of an object's location each time the event connected to it is triggered. Once the response is executed, the coordinates can be acquired through the X, ...

User \ Transform

Dynamic Training Builder Nodes Manual Responses

Get User Rotation The Get User Rotation response enables the user to get the values of the User's head rotation, and allows them to store the values of the Pitch, Yow and Roll and the results can be acquired through their output ports. Example ...

Watch Boolean Expression

Dynamic Training Builder Nodes Manual States

Watch Boolean Expression The Watch Boolean Expression node enables the user to check the value of specific variable(s) with OnTrue/OnFalse ports to execute responses or Output Boolean port that is compatible with event nodes. Examples In this e...

User \ Controller

Dynamic Training Builder Nodes Manual Responses

Attach To Hand   The Attach to Hand node enables the user to attach objects to specific parts of the hand in a VR environment by selecting the desired hand part. This node allows for precise placement of objects, such as tools or items, enhancing interact...

Controller \ Grip

Dynamic Training Builder Nodes Manual Events

Grip Pressed The Grip Pressed node enables the user to detect when the VR controller's grip is pressed. By connecting a response to this node, the specified action is executed each time the grip is pressed, allowing for interactive controls within the VR...

User \ Attributes \ String

Dynamic Training Builder Nodes Manual Responses

Set User Attribute (String) The Grip Pressed node enables the user to detect when the VR controller's grip is pressed. By connecting a response to this node, the specified action is executed each time the grip is pressed, allowing for interactive control...

Execution

Dynamic Training Builder Nodes Manual Responses

Loop The Loop node enables the user to repeatedly execute a connected response for a specified number of times as defined in the Number of Loops field. Each time the event connected to the loop is triggered, the response is executed repeatedly, and the...

Sources

Dynamic Training Builder Nodes Manual Sources

SceneNode Query The SceneNode Query enables the system to identify an object based on its attributes within the VR environment. This node enhances interactivity by allowing responses to be customized for individual objects, triggering specific actions ...

Cloud

Dynamic Training Builder Nodes Manual Responses

Get Cloud Attribute The Get Cloud Attribute node enables the user to retrieve saved progress for a specific VR Experience by assigning the attribute in the Attribute Name field. The progress can be saved for either the scene, the user, ...

User \ Transform

Dynamic Training Builder Nodes Manual Responses

Get User Rotation The Get User Rotation response enables the user to get the values of the User's head rotation, and allows them to store the values of the Pitch, Yow and Roll and the results can be acquired through their output ports. Example ...

Node Is Grabbed

Dynamic Training Builder Nodes Manual States

Node Is Grabbed The Node Is Grabbed node enables the user to check if the assigned node is grabbed with OnTrue/OnFalse ports to execute responses or Output Boolean port that is compatible with event nodes. Examples In this example, a Node Is Gr...