VR Menu

During the VR experience you can Display the VR menu to perform a variety of tasks, and whether you are in Desktop Mode or VR Mode, the functions within the menu are the same, but they are arranged differently to suit the platform you are using.


Accessing the VR Menu


To Display the VR Menu in Desktop mode : Press the middle mouse button or the Mouse wheel.

To Display the VR Menu in VR mode : Press the Menu button on the VR controller.



VR Menu in Desktop Mode (Left) appears to the left of the screen, while in VR Mode (Right) it appears in front of the user.


You can specify which Menu items to display when exporting the VR Package From SimLab VR Studio, by clicking on settings in the VR Package Export Options Dialog.




From the Settings dialog you can choose whether to disable the whole menu or parts of it by toggling on or off each component.




In addition to Controlling the VR Menu from the settings dialog, you can toggle on the "Optimize Package" Option which would merge all static objects in the scene that share the same material into one object, resulting in a reduced file size and a smoother viewing experience.

You can also toggle on the "VR Viewer Only" Mode, which would prevent the file from being opened in SimLab VR studio as a security measure.


VR Menu Functions



Catalogs when implemented in a VR experience, will include 3D Models that can be imported to the VR experience.

Upon selecting one of the models, it will begin downloading, and while it does so, you can position the model anywhere in the scene.












After accessing the material panel select an object in the scene to display its material, after which, you will be able to modify it.

Each material type available ( Plastic, Metal, Glass, Emitter and Water ) will have different attributes that you can modify to alter the appearance of the object.


From the Captured Materials panel, you can store materials that are used by objects in the scene as a palette and then apply the stored materials to other objects in the VR experience.









From the Environment Panel you can access the settings for :

You can also Toggle each of these systems on and off by pressing the switch to the right of each system.





From the Sun and Sky sub-menu, you can toggle the system on or off, as well as enable night mode which would mimic a Night lighting environment.

you can also control the Sun and Sky Color hue by using the color wheel and the sliders next to it.

To control the sun's position in the sky, adjust the Elevation and the Horizontal sliders. Changing the sun's position will affect the Sun disc's location in the sky, as well as the direction of the light emitted by the sun.

The sun Strength controls the strength of the direct light rays coming from the sun, while the sky strength will affect the over all ambient light emitted from the sky.





HDR images use Bitmap images to light the scene, and it can work together with the Sun and Sky system or independently from it.

In the HDR sub-menu, you can adjust the color hue of an HDR image when available in a VR experience.
In case this option is greyed out, it means that the VR Experience does not have an HDR image.

In addition to color, you can also adjust the brightness of an HDR image.






Fog is a volumetric environment effect that can make the natural phenomena of fog or haze in the scene.

from this menu you can adjust the color and brightness of the fog, as well as the density.

you can also adjust the starting distance of the fog which controls how close to the user the fog is, and when set to 0, the fog starts where the user is standing in the VR experience.