Material Menu

Includes all the functions needed for material application, and materials management. Check this tutorial for more about material management.

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Scene Group

Manage Scene Materials

Scene Materials dialog includes the material functions shown in the image below. It shows all materials in the scene where the user can make changes to all of them at once. 

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Save as Library

After applying all materials for all geometry in a 3D scene, clicking this function will display the New Material Library window. In this window the user can input a name for the new library then click Ok. This will save the applied scene materials in a library, and it will be shown in the Current Library combo-box, and in the Manage Material Libraries panel.

Retain from Library

Before clicking this function button the user should select the material library to use, in the Current Library combo-box. This function will reapply materials included in the selected library to the different geometry based on previously assigned materials names.

Merge Identical Materials

Cleans Scene Materials dialog from unnecessary duplicates.

Material Palette Group

Save Material Palette

Material palette is a useful feature that SimLab VR Studio provides, it can save materials progress in a separate external file that can be re-applied easily.

From the material menu select Save Material Palette. Set the path and name for the file and click Save.

Reopen CAD Software and load the saved file, then from the extension menu, go to SimLab VR Studio integration and select Link with SimLab VR Studio.

As you can see the materials and textures applied in SimLab VR Studio, are the same materials applied in CAD Software.

Retain Material Palette

This function allows the user to keep applied materials in SimLab VR Studio to the design. Not having this option toggled will re-import the original materials from CAD Software to the design.

Select the palette file that you previously save, and set the mode to material name

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UV

Texturing is the process of applying an image to 3D object, to give it a more realistic look. Texture Coordinate menu gives the user different options to define the way the image is applied to an object.

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Revision #10
Created 17 December 2021 18:03:03 by Samia Sabri
Updated 22 January 2022 17:13:07 by Samia Sabri