Enables the user to create different scene elements that can add value to 3D scenes.
Creates a spherical Light Source geometry and adds it to the scene. Point lights can be moved and positioned, using any of the move draggers.
The light properties can be found in the Properties Panel, to the right of the 3D area. There the user can edit the light properties, like changing its color, or its power. The following image shows properties of the point light.
Depending on the effect the user needs, this is another light type that can be used. Same as Point lights, area lights have parameters that the user can change in the Properties Panel.
In addition to the main light properties, spot light has Blend property that reduces the sharpness of the spot light making it blend with the environment. It also has Cone Angle property that sets the angle of the light.
Directional lights are for exterior scenes. The user can change the direction of the light but not its location. Other parameters for this light include, light Color, light Power, and light Name.
IES Lights describe light distribution, the use can create an IES light from the Create -> Lights menu or from the Library -> Lighting Settings -> IES Light as shown in the image below
Plane: creates a 2D Plane, at Center coordinates entered in the first field. Width and Depth values determine the size of the created plane.
Box: creates a 3D Box, at Center coordinates entered in the first field. Width, Depth, and Height determine the size of the created box.
Sphere: creates a 3D sphere, at Center coordinates entered in the first field. Radius determines the size of the created sphere.
Cylinder: creates a 3D Cylinder, at Center coordinates entered in the first field. Radius and Height determine the size of the created cylinder.
After creating a basic shape, selecting the shape will show its Control Points which appear in white. Picking on one of these points will change it into an arrow that can be pulled to update the size of the basic shape, as shown in the image below.
Paths created in SimLab VR Studio can be from points in 3D space or on a plane. So when clicking the Create Path option, the Path Creation dialog will open, for the user to pick 3D or planer path.
Picking points in 3D space will crate a path that is not in one plane. This can be useful to create a path for geometry to follow, or path for camera.
Picking points on a plane, requires specifying the plane to create the path on. The path and all selected points will be on this plane.
Both path creation options will open the Path Creation dialog shown below, where the user can create different types of paths.
The user can select Linea Path, B-Spline Path, Arc Path, or switch between the types to have a line segment for example following a B-Spline Path.
Paths can be open or closed, clicking on the first point in the path will close the path.
One of the points of a created path should be selected, before choosing this option. The program will ask for picking a point and normal to determine the tangent. So picking a point will modify the location of the picked path point to become tangent to the selected point.
Generate From 2D
Creates 2D path from the outline of a selected surface. Using the Select options from the Common Tool bar can help in selecting a face, like selecting Pick Edge loop, as shown in the image below.
Features created in SimLab VR Studio allow the user to perform basic modifications and improvements to 3D models in order to improve the realism of the 3D scene without needing to revert to a CAD application.