Geometry Menu

Provides the user with geometry-related tools, that can be used to modify imported 3D models. 


Break Group

Break Geometry

The smallest representation of geometry in SimLab Composer is 3D Geom, which is a geometry that has one transform and one material applied to it. All contents of 3D Geom are moved together and have the same material.
Some model formats do not support saving Scene Browser structure, so when importing 3D models of those formats, 3D Geom can contain many none connected parts. The Break Geometry tool enables the user to break a 3D Geom that contains none connected parts into multiple 3D Geoms. Each one of the new 3D Geoms can be moved separately and can be assigned a unique material.

Break Faces

In case the Break Geometry tool fails, Break Faces will break the selected 3D model into its faces. Each face will be converted to 3D Geom and added to the Scene Browser. Unique materials can be assigned to each face.

Break by Section Plane

A section plane should be created first in the scene, using Section Plane function in the Create menu. This function requires/enables the user to select the geometry to cut through. Using the same section plane with different orientations, different cuts can be done on the geometry.

Break Instances

Instances in SimLab Composer are multiple duplicates of an object using the structure of the same material, and the same transform as the original object. Instances are created by selecting an object and then clicking Ctrl+t. In the below image, a second water pump was created as an instance of the original one, thus they share the same material.