CAD/VR to Quest
Learn all the techniques for creating and sharing VR into the Oculus Quest
- Transfer Your 3D/CAD into Oculus Quest
- Create Interactive VR Experiences for the Oculus Quest
- How to Pair your oculus quest with your SimLab Account
- SketchUp to Oculus Quest
- Rhino to Oculus Quest
- Sharing the VR Experience with others
- Enhance The Quality of The VR Experience
In this book we are going to learn all the techniques for sharing 3D/CAD models to Oculus Quest and creating interactive VR experiences for it.
There are several ways to create and share your own VR Experiences for the Oculus Quest
This method is fast, reliable, and super easy for sharing models from different file formats to Oculus Quest, We will use SimLab VR Studio to read any 3D/CAD model and in few clicks it can be viewed on Oculus Quest.
Create all types of 3D VR experiences without any coding. create VR visualization, interactive VR experiences, VR training series and much more..
One click to share any SketchUp scene into the Oculus Quest directly.
One click to share any Rhino scene into the Oculus Quest directly.
You can use SimLab VR Viewer to share your scenes with your colleagues, clients, and others
Different settings and features are available to enhance the quality and the performance of your VR experiences.
Transfer Your 3D/CAD into Oculus Quest
If you have a 3D model, a 3D scene, or a CAD design and want to run it and examine it on VR, you can easily transfer it and run it on Oculus Quest using SimLab Soft technology.
Follow these steps to transfer any 3D file you have to your Oculus Quest:
The 3D model used in this example can be found here. Download Link
First: Go to your desktop (windows or macOS).
1- Download and Install SimLab VR Studio, then open it.
2- Drag and drop your 3D/CAD model(s) into the scene.
You can import pretty much all industry standards 3D/CAD file formats, check the full supported file formats list here.
3- Define the starting position of the VR experience.
The start position defines the location where the viewer is going to start the experience. you can locate it where ever you want.